Tuesday, September 30, 2008

Relationships versus Games

Relationships and games are like oil and water, in that they simply do not mix. Only a fool would try to have an honest relationship with a game-player, and only a fool would play the game in an honest relationship. That is because relationships and games serve two entirely different purposes that seldom see eye to eye. People get involved in relationships for the sake of steady friendship, companionship, faithfulness, trust, nurture, generosity, honesty, personal growth, family, affection, intimacy, and love. But people play the game in order to beat their opponent (if any) and win all the prizes at stake, be they money, land, power, control, or something else of worldly value. The only thing that matters to a game-player is winning, even if it requires you becoming one of his or her casualties in the process. And even though a game-player may endure short-term losses, he or she will still draw from those experiences and strive even harder for the long-term win. Anyone who says that how you play the game is more important than winning or losing isn't really a game-player, but is instead more suited for the stability and reliability of the relationship, since relationships are more focused on how well you treat others, while game-playing is always focused on the goal of winning. As such, the life of one dedicated to relationships is largely task-oriented (i.e. how you treat others), while the life of one dedicated to game-playing is largely goal-oriented (i.e. winning).

Typical relationships involve family relatives, close friends, spouses, lovers, special-interest group members, or fellow worshippers in a certain religion. These people share a common bond with each other, enhanced by how well they treat each other, and totally independent of any worldly gain or loss. Because people often make mistakes or misbehave from time to time, a good relationship allows for mercy and forgiveness towards the stumbling individual. Anyone who appreciates and builds good relationships deserves mercy and forgiveness for his or her human errors. But the same mercy and forgiveness towards a hard-core game-player are utterly inappropriate. That is because game-players only respond to force, not mercy. Whenever you show mercy towards a game-player, he or she will look upon it as weakness, then he or she will proceed to use you until you are of no further use, or simply beat you down and walk all over you while continuing to play for the big win. Nothing personal. With a game-player, the only thing that really matters in life is the big win, not you, not family, not friends, not love, not even GOD. And no matter how long the game takes, the game-player will not ever stop playing until he or she has won big-time. And even then, repeatedly playing the game and going for the big win may very well be the ultimate reward in itself for the truly hard-core game-player, who will only stop playing the game when he or she is in the grave.

Is the game-player void of any kind of human bonding? Not necessarily, but it all depends upon the type of game being played. There are three different elements that determine the nature of all games: {1} the team-players, {2} the opponent, and {3} the resources available to the game-player. A game-player may or may not have a team and may or may not have an opponent. But a game-player will always need resources that will help him or her play the game and win. So if you are neither a team-player nor an opponent (in other words, if you yourself are not a game-player), then you will always be categorized as a usable resource by the game-player, no matter how intimate and personal things may appear. As a resource, your only true purpose in the game-player's life is to give him or her what is needed to win big-time. The moment you can no longer fulfill that purpose in any way, shape, form, dimension, or capacity is the moment you are then discarded, plain and simple. Now if you yourself do happen to be a game-player and you are involved with another game-player, then you are either a team-player or an opponent. If you are an opponent, then you will always be that game-player's enemy, and it will always be his or her obligation to crush and destroy you totally, no matter how intimate and personal things may appear. If you are a team-player, then you are the closest thing to a relationship that he or she will ever have. Nevertheless, such bonds between two game-players who are on the same team are still extremely conditional. A game-player usually never likes to share his or her winnings with anyone. If he or she does, then it's because such sharing will benefit the outcomes of future games in his or her favor. Otherwise, even team alliances between game-players can still be extremely uneasy at best. The moment another game-player ceases to be a beneficial ally, then he or she goes from being a team-player to being an opponent, and how opponents are treated has already been explained above. Ultimately, the only reason a game-player shares anything with another game-player is because he or she has to, and not because he or she wants to. Any game-player who has enough power to surpass accountability for his or her own actions does not have to be nice to anyone, share his or her winnings with anyone, or form alliances with any other game-player.

Nevertheless, an accomplished game-player's life can actually be a lonely existence, especially since the worldly possessions he or she has acquired will only attract predators and parasites instead of true friends. That is why some game-players do their best to attract decent relationships. Unfortunately, a game-player who has dedicated his or her entire life to playing the game does not have the ability to maintain a decent relationship, let alone appreciate it. To the game-player, anyone involved in the relationship is just another mark, and the relationship itself is only another game that must be won by any means necessary, even if those means include dishonesty, deceit, intrusion, coercion, theft, pressure-tactics, manipulation, temptation, enticement, intimidation, extortion, and outright hostility. That is why any non-game-player who discovers that he or she has been deceived into having a relationship with a game-player must use any and all available force necessary to get the game-player out of his or her life as soon as possible. (Remember, game-players only respond to force, not mercy.) There is absolutely no place in any relationship for games. Neither should a game-player ever hope to have a decent relationship while still playing the game. And that is why every game-player will eventually have to face this reality, namely, that winning any game is never more important than the most noble action of all relationships, love.


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